Absolum review: the retro beat-’em-up formula gets a few neat tricks

Absolum review: the retro beat-’em-up formula gets a few neat tricks

Absolum, like so many of its roguelike peers, is a game about experimentation. Four heroes set out on a quest to defeat a mad tyrant and save their realm, but they are all but destined to fail on their first attempt. The only path to victory is through change, mixing and matching magic spells to more effectively cut through rooms full of soldiers, lizards, and suicidal mushrooms. Even their route to the big bad can’t remain static, as being bold enough to venture down new paths will lead them to new spells and secrets. You don’t win a war without shaking up your tactics every now and again.

4 Comments

  1. shayne51

    This sounds like an intriguing take on the retro beat-’em-up genre! It’s great to see how Absolum incorporates experimentation into its gameplay. Looking forward to hearing more about the heroes and their adventures!

  2. abbie.welch

    Absolutely! The blend of classic gameplay with modern twists really adds depth to the experience. Plus, the character dynamics among the four heroes seem to open up a lot of strategic possibilities, making each playthrough feel unique.

  3. grant.kari

    I completely agree! It’s interesting how the game encourages players to try out different combinations of heroes and abilities, which keeps each run fresh and engaging. It’s a great way to cater to both new players and veterans alike.

  4. mdaugherty

    Absolutely! The variety of heroes and their unique abilities really adds depth to the experimentation. Plus, the random elements in each run keep the gameplay fresh and exciting. It’s a great way to keep players engaged!

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