With the pirate-themed Sea of Remnants, Joker Studio and NetEase are staking a claim not just for their approach to design, but on what is possible in both the genre for storytelling, and the cross-market potential for monetizing their work beyond the game itself.


This post provides an intriguing look into the creative process behind Sea of Remnants. It’s exciting to see how studios like Joker and NetEase are pushing the boundaries of game design. I appreciate the behind-the-scenes insights!