Among the contenders for the prestigious โGame of the Yearโ award is, of course, Clair Obscur: Expedition 33. While many gamers are already campaigning for the RPG to win, the developers themselves are not making it a goal.
During their interview with PCGamesN, Sandfall Interactive executives clearly wanted to distance themselves from this ambition. Starting with Guillaume Broche, the studio’s CEO and creative director.
“GOTY isn’t something we really aim for; it should just be a consequence of making a good game, not really the goal.
Our philosophy is that we’ve already achieved so much more than we wanted to achieve. We’ve received so many beautiful messages from players around the world saying that the game changed their lives and helped them through tough times. There’s so much love, and we are, in exchange, so grateful.
What we are creating games for, at least on my side, is to produce some real emotional resonance with people. [Expedition 33] was already a win because we’ve achieved this, so the award would be a nice little bonus. That being said, there are so many good games this year that it’s fine if we don’t get it – it’s perfectly okay and we’ll be happy anyway.”
When asked about his personal Game of the Year, Broche mentioned Megabonk. This title is a 3D survival roguelike in which players must face waves of enemies and bosses on randomly generated maps. Since its release on September 18, the game has managed to reach a peak of 117,336 concurrent players on Steam.