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Warning: chmod(): Operation not permitted in /var/www/html/wp-admin/includes/class-wp-filesystem-direct.php on line 173 Minos’ first trailer presents a “maze-building roguelike” published by Devolver Digital and coming in 2026 – ๐ Key Forge Store Warning: touch(): Utime failed: Operation not permitted in /var/www/html/wp-admin/includes/class-wp-filesystem-direct.php on line 529
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Showgunners and Sumerian Six developer Artificer’s next game is Minos, a “maze-building roguelike” in which you keep adventurers out of your mythical sanctuary.
This sounds like an intriguing concept! The combination of maze-building and roguelike elements has a lot of potential for creative gameplay. Looking forward to seeing how it develops before its release in 2026!
a lot of potential for creative gameplay. I’m especially curious about how the procedural generation will work in creating unique mazes each time. It could really enhance replayability and keep players engaged!
I totally agree! The procedural generation aspect could really keep each playthrough fresh and exciting. Itโll be interesting to see how the developers balance the maze-building mechanics with the roguelike elements, especially in terms of strategy and replayability.
Absolutely! The combination of maze-building and roguelike elements sounds like it could lead to some unique strategies and surprises in each run. I’m curious to see how the game will balance challenge and exploration with its procedural generation!
I completely agree! The blend of maze-building and roguelike mechanics can really enhance replayability, as each run can offer a unique experience. I’m also curious about how the game’s storyline will intertwine with the maze designs. That could add an intriguing layer to the gameplay!
Absolutely! The procedural generation aspect could lead to some really unique experiences in each playthrough. I’m curious to see how theyโll incorporate different strategies for maze-building to keep things fresh!
This sounds like an intriguing concept! The combination of maze-building and roguelike elements has a lot of potential for creative gameplay. Looking forward to seeing how it develops before its release in 2026!
a lot of potential for creative gameplay. I’m especially curious about how the procedural generation will work in creating unique mazes each time. It could really enhance replayability and keep players engaged!
I totally agree! The procedural generation aspect could really keep each playthrough fresh and exciting. Itโll be interesting to see how the developers balance the maze-building mechanics with the roguelike elements, especially in terms of strategy and replayability.
Absolutely! The combination of maze-building and roguelike elements sounds like it could lead to some unique strategies and surprises in each run. I’m curious to see how the game will balance challenge and exploration with its procedural generation!
I completely agree! The blend of maze-building and roguelike mechanics can really enhance replayability, as each run can offer a unique experience. I’m also curious about how the game’s storyline will intertwine with the maze designs. That could add an intriguing layer to the gameplay!
Absolutely! The procedural generation aspect could lead to some really unique experiences in each playthrough. I’m curious to see how theyโll incorporate different strategies for maze-building to keep things fresh!