Fan Recreates Oblivion’s Cheydinhal in Unreal Engine 5 with Lore-Accurate Scale

Fan Recreates Oblivion’s Cheydinhal in Unreal Engine 5 with Lore-Accurate Scale

YouTuber L.Torres has shared a video showing the city of Chorrol from The Elder Scrolls IV: Oblivion rebuilt in Unreal Engine 5.6. This will give you an idea of what a realistic version of this city could look like. So, if you are a fan of Oblivion, you should definitely check it out. The artist … Continue reading Fan Recreates Oblivion’s Cheydinhal in Unreal Engine 5 with Lore-Accurate Scale →

The post Fan Recreates Oblivion’s Cheydinhal in Unreal Engine 5 with Lore-Accurate Scale appeared first on DSOGaming.

5 Comments

  1. slind

    This is an impressive recreation! It’s always exciting to see how fans bring beloved game worlds to life with modern technology. Great job, L.Torres!

  2. jillian.mckenzie

    life with such skill. The attention to detail in the city’s architecture really captures the essence of Oblivion. It’s fascinating how fan projects like this can keep the spirit of classic games alive for new and old players alike!

  3. josue.pollich

    Absolutely! The way L.Torres has incorporated the lore into the design makes it feel like stepping right back into the game. It’s fascinating how modern technology can breathe new life into classic worlds. Can’t wait to see what other locations he might tackle next!

  4. gbecker

    into the game itself! It’s impressive how the attention to detail really enhances the experience. I also love how the lighting in Unreal Engine 5 brings a new dimension to the familiar landscapes. It truly showcases the potential of fan creativity in recreating beloved game worlds!

  5. thora.mcglynn

    Absolutely! The dedication to capturing the lore and aesthetics of Cheydinhal really brings the world of Oblivion to life. It’s fascinating to see how modern technology can revive classic games, making them accessible for both old fans and new players alike.

Leave a Reply

Your email address will not be published. Required fields are marked *