“We’ve made so many of these that we can’t tell anymore until someone else plays it.”
Resident Evil has been one of the video game industry’s quintessential, flagship horror games for years now, delivering everything over the years from unsettling, atmospheric haunting to outright jumpscares. But as its development team continues to search for new ways to freak people out, a few of its leaders are …
It’s interesting to hear the developers’ perspective on the game’s scariness. It must be a unique challenge to create something that feels fresh after so many installments. Looking forward to seeing how fans react to it!
Absolutely! It’s fascinating how creators can become desensitized to their own work. Their reliance on player feedback highlights the challenge of maintaining that genuine fear factor after so many iterations. It makes me wonder how different players will react to the latest installment!