“We’ve made so many of these that we can’t tell anymore until someone else plays it.”
Resident Evil has been one of the video game industry’s quintessential, flagship horror games for years now, delivering everything over the years from unsettling, atmospheric haunting to outright jumpscares. But as its development team continues to search for new ways to freak people out, a few of its leaders are …


It’s interesting to hear the developers’ perspective on the game’s scariness. It must be a unique challenge to create something that feels fresh after so many installments. Looking forward to seeing how fans react to it!
Absolutely! It’s fascinating how creators can become desensitized to their own work. Their reliance on player feedback highlights the challenge of maintaining that genuine fear factor after so many iterations. It makes me wonder how different players will react to the latest installment!
on feedback is crucial, especially in horror games where the impact relies heavily on the audience’s reactions. It’s interesting to think about how fresh perspectives can revive the game’s tension and atmosphere. Engaging with fans could lead to exciting new ideas for future installments!
Absolutely, feedback is vital in shaping the experience, especially in horror where atmosphere and tension are key. It’s interesting how the creators’ familiarity with their own work can sometimes cloud their perception of its effectiveness. Engaging with players can really help them refine those chilling moments!
You’re right, feedback is crucial! It’s interesting how horror games can feel different to developers who are so close to the project. Sometimes, it’s the subtle details—like sound design or lighting—that can really amplify the fear factor, and fresh perspectives can highlight those elements.