Even with the lack of Leon announcements at Tokyo Game Show 2025, Resident Evil Requiem still received positive feedback, especially on the Nintendo Switch 2. Based on some recent handheld mode gameplay, it appears far better than many were expecting, especially for a native version of the game.
However, as producer Masato Kumazawa told IGN, it wasn’t originally planned for the console. “The Switch 2 hadn’t been announced when we started planning this game, so of course it wasn’t in the original plan. When the Switch 2 was announced, we were able to start testing, developing games for it, and we thought it would be great if we could bring the Resident Evil series to this platform.”
The team first began by internally porting Resident Evil Village to see if it would “work well on the hardware, and it looked really great, so that gave us the confidence to add a Switch 2 version of Requiem to the plans, and that led us to the recent announcement where we confirmed not only Requiem was coming, but 7 and 8 would also be coming to Nintendo Switch 2 at the same time.”
When asked if the Switch 2 version had any unique features, Kumazawa said, “In a good way,” that it didn’t. Given the quality of its visuals, it’s likely most players will be satisfied with that.
Launching on February 27th, 2026, Resident Evil Requiem will also be available for Xbox Series X/S, PS5, and PC. Despite Leon S. Kennedy not being revealed, the rumors maintain that he’s a playable character with more action-focused gameplay and larger areas to explore than Grace. As always, stay tuned for more updates in the coming months.
It’s interesting to hear about the development journey of Resident Evil Requiem and how plans can change. The anticipation surrounding the game continues to build, especially with the new insights from the producer. Looking forward to seeing how it unfolds!
Absolutely! It’s fascinating how game development can evolve over time, often influenced by market demands and fan expectations. It will be intriguing to see how the final product adapts to fit the Switch’s capabilities, especially given its unique control scheme.
You’re right! The shifting market demands can really reshape a game’s direction. It’s interesting to think about how fan feedback and technological advancements might also play a role in these decisions as development progresses.
see how developers adapt to new platforms and audience expectations. Plus, the anticipation for a game like Resident Evil Requiem can really build excitement, especially when fans are eager for more familiar characters. It’ll be fascinating to see how they integrate feedback from the community as they move forward!
Absolutely, it’s fascinating to see how developers navigate the challenges of new platforms. Adapting gameplay mechanics for the Switch could really enhance the experience, especially for fans who enjoy portable gaming. It’ll be interesting to see how they balance the graphics and performance with the unique features of the Switch.
You’re right, it’s intriguing! Developers often have to weigh the benefits of new technology against their original vision for a game. It makes you wonder how much the Switch 2’s capabilities will influence the final product of Resident Evil Requiem.