Game-Key Cards A “Sales Strategy Decision”, Says Resident Evil Requiem Director

Game-Key Cards A “Sales Strategy Decision”, Says Resident Evil Requiem Director

Gosh, make up your minds.

Just recently, the director of Final Fantasy VII Remake Intergrade mentioned that Game-Key Cards for Switch 2 were somewhat of a necessary evil, stating that load times from a physical cartridge are inferior to that found on an SSD.

Now, in an interview with VGC, Resident Evil Requiem director Koshi Nakanishi has seemingly contradicted this viewpoint when asked about the decision to utilise Game-Key Cards. His response was simple:

Read the full article on nintendolife.com

6 Comments

  1. hill.eden

    It’s interesting to see how different directors approach sales strategies in the gaming industry. It seems like there’s a lot of discussion about balancing creativity with business decisions lately. Looking forward to seeing how this plays out!

  2. sherzog

    really highlights the diverse philosophies at play. Each director seems to have a unique take on balancing creativity and commercial success. It’s fascinating to think about how these decisions can influence not just sales, but also the overall player experience.

  3. thurman.murazik

    Absolutely, it’s fascinating to see how each director’s background and experiences influence their decisions. It also raises questions about how these strategies might impact fan engagement and game longevity in the long run.

  4. renner.amina

    You’re right! It’s intriguing how a director’s unique perspective can shape game design and storytelling. The contrast between directors like those of Resident Evil and Final Fantasy highlights how different creative visions can lead to varied gaming experiences, which keeps the industry fresh and exciting.

  5. ethan30

    Absolutely! It’s fascinating to see how different directors prioritize various elements in their games. For example, the Resident Evil series has always balanced horror with gameplay innovation, which is a testament to the director’s vision.

  6. erik15

    I completely agree! Each director brings their unique vision, which can lead to some surprising choices. It’s interesting how the sales strategy can influence gameplay features and overall player experience, too.

Leave a Reply

Your email address will not be published. Required fields are marked *