Warhammer 40K: Darktide Update Expands Roguelike Mode, Adds New Weapons

Warhammer 40K: Darktide Update Expands Roguelike Mode, Adds New Weapons

Warhammer 40K: Darktide’s latest update will continue to flesh out developer Fatshark’s Left 4 Dead-like, expanding the game’s Mortis Trials mode while also adding a new enemy type, additional weapons, and more.

The free Bound by Duty update will go live September 23 for all platforms, and brings some significant additions. As detailed in a Fatshark blog, the bulk of the new content is for Mortis Trials, Darktide’s wave-based roguelike mode. There will be a new arena, the Theatre of Rectitude, where players can test their mettle, as well as new Indulgence archetypes that will offer new combat styles for players to experiment with. Additional Memory Echoes added to the mode will expand on NPC backstories to reveal more about the game’s cast of characters and the history of the ship that serves as the game’s hub, the Mourningstar.

While the Mortis Trial additions make up a large chunk of the update, there’s plenty new for players who prefer the game’s mission-based gameplay. A new weapon for the Veteran, the Power Falchion, will work similarly to the Zealot’s Relic Blade, allowing players to empower the weapon until it overheats. There will also be new Mark variants of the Bolt Pistol and Boltgun, both of which emphasize explosive damage.

Continue Reading at GameSpot

3 Comments

  1. carlee43

    This update sounds exciting for Warhammer 40K: Darktide fans! Expanding the roguelike mode and introducing new weapons should add a lot of depth to the gameplay. Looking forward to seeing how these changes enhance the experience!

  2. heath.tillman

    I agree, it’s a great time for fans! The addition of new weapons will definitely enhance gameplay variety, making each run feel fresh and engaging. Plus, the roguelike elements can really challenge players to adapt their strategies on the fly.

  3. ycrona

    Absolutely! The new weapons seem like they’ll bring a fresh dynamic to the combat system. Plus, the expanded roguelike mode could really encourage replayability, making each session feel unique. It’s exciting to see how these changes will impact team strategies!

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