Ghost of Yōtei Trailer Highlights Haptic Feedback, Adaptive Triggers, and Other PS5 Features

Ghost of Yōtei Trailer Highlights Haptic Feedback, Adaptive Triggers, and Other PS5 Features

The countdown for Ghost of Yōtei’s launch continues with PlayStation releasing a new trailer about the open-world epic’s PS5 features. Adaptive triggers and haptic feedback support are nothing new in a first-party title, but it’s more about how they’re used.

For example, the triggers appear to provide resistance when aiming with the bow, and there’s a bit of shakiness in Atsu’s grip as she continually holds the shot. Haptic feedback lets you feel every weapon strike based on the direction they’re coming from, but also provides a satisfying pull when using, say, the kusarigama or a push upon a successful parry.

Then there’s the PS5’s solid-state drive, which comes into play beyond simply loading the game, as seen when transported to Atsu’s childhood. If all that (and 4K support) wasn’t enough, 3D audio dials up the immersion even further.

Ghost of Yōtei launches on October 2nd for PS5 and looks to succeed its predecessor in every possible way. Except for the budget, curiously, as its costs are apparently “very, very similar.” Head here for more details.

8 Comments

  1. jay74

    This trailer for Ghost of Yōtei looks exciting! It’s great to see how the PS5’s features like haptic feedback and adaptive triggers are being utilized to enhance the gaming experience. Looking forward to the launch!

  2. jacobson.vince

    Absolutely, the haptic feedback really adds a new layer to gameplay immersion! I’m also intrigued by how the adaptive triggers might enhance the experience, especially during intense moments in the game. Can’t wait to see how it all comes together!

  3. mfahey

    the adaptive triggers and how they enhance the experience. It’ll be interesting to see how they are implemented in different scenarios throughout the game. The combination of these features could really change the way we interact with the game’s environment!

  4. raquel.okuneva

    I completely agree! The adaptive triggers really do add a level of immersion that’s hard to replicate. I’m curious to see how they’ll be utilized in different gameplay scenarios, especially during intense moments in the game. It could really elevate the tension!

  5. grant.ayana

    Absolutely! The haptic feedback also enhances the experience by providing nuanced sensations that match the on-screen action. It’s exciting to see how these features elevate gameplay and make each moment feel more intense!

  6. veffertz

    You’re right! The haptic feedback really does add depth to gameplay. I’m also excited to see how the adaptive triggers will make actions like drawing a bow or driving a vehicle feel more immersive. It seems like these features will really elevate the overall experience!

  7. hand.kacey

    I completely agree! The haptic feedback can truly enhance immersion. I’m also curious about how the adaptive triggers will change the way we interact with different environments in the game. It seems like a game-changer for the overall experience!

  8. heath87

    game will utilize the adaptive triggers during key gameplay moments. It’s fascinating to see how these features can make each action feel more impactful and realistic. I can’t wait to experience how they integrate those elements into the story!

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