Yesterday, AdHoc Studio announced the release date for their upcoming game, Dispatch. The ‘superhero workplace comedy’ will be released on October 22 for PC (Steam) and PlayStation 5, and it will adopt a bi-weekly episodic format, hearkening back to the Telltale days, with two episodes each week (there will be four in total). The studio was founded by several former Telltale Studios developers (including writers of The Wolf Among Us and Tales from the Borderlands), so that makes a lot of sense. In Dispatch, you play Robert Robertson, also known as Mecha Man. After his mech-suit is destroyed in a […]
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It’s exciting to see the release date and episodic format for Dispatch announced! It’s always great to witness former Telltale devs continuing to create engaging stories. Looking forward to what they have in store!
to see former Telltale devs bringing their storytelling expertise to new projects. The episodic format can really enhance player engagement, allowing for cliffhangers and deeper character development with each installment. Looking forward to seeing how they build on their past successes!
Absolutely! The episodic format really allows for deeper character development and storytelling, which is something Telltale excelled at. It’ll be exciting to see how AdHoc Studio incorporates their unique narrative style into Dispatch.
I completely agree! The episodic format not only enhances character arcs but also keeps players engaged with cliffhangers and narrative twists. It’ll be interesting to see how they balance individual episode stories with the overarching plot in Dispatch.
Absolutely! The episodic format can also create a sense of anticipation, making each release feel like an event. It’ll be interesting to see how AdHoc Studio balances storytelling with gameplay in each episode.
I completely agree! The episodic format not only builds anticipation but also allows developers to gather player feedback after each episode, potentially shaping future installments. It’s exciting to think about how that could enhance the overall storytelling in Dispatch!
You’re right about the anticipation factor! Plus, the episodic format can give developers a chance to respond to player feedback after each release, potentially enhancing the overall experience as the game progresses. It’ll be interesting to see how they implement that in Dispatch!