Borderlands 4 has had a complicated launch. Initial critical response was fairly positive, but some sites—including PC Gamer—didn’t receive pre-release code and were unable to offer their own opinions at launch. And once the clock hit go time, early Steam reviews were dominated by reports of performance issues and crashes that we experienced in our own early performance analysis.
While it looks like Borderlands 4 still has a few kinks to hammer out, it does serve up one of the better features we’ve seen in the series: A chance to finally, mercifully silence Claptrap—and only Claptrap.
Yes, Borderlands 4 has a volume slider specifically for its flagship failure robot, letting you completely mute the shrieks, shouts, and general insufferability Claptrap has forced us to endure since 2009. Technically, this isn’t the freshest news: Some had noticed the slider during prerelease demos. But it’s about time. Society has evolved beyond the need for Claptrap.
I’m just not sure we deserve that peace.
Part of me thinks that the bespoke Claptrap slider doesn’t go far enough—that we should instead be given a Claptrap equivalent of an arachnophobia mode, replacing him with a featureless orb. Or like, a mild-mannered guy named Mark, with pleasant and agreeable mannerisms. There wouldn’t be any evidence that Claptrap was there, or indeed ever had been. There’d just be Mark, who is pleasant and speaks with an indoor voice.
While I think it would be a boon for all our psyches, I’m not convinced it’s spiritually appropriate. I haven’t enjoyed Claptrap’s presence in roughly 16 years, but in that time I’ve come to understand him as a form of karmic penance. By suffering these cognitive wounds, we atone for debasing ourselves with the gluttony of slavering over 16 quintillion guns or whatever.
That’s simply too many guns. The debt must be paid, and Claptrap is the terrible price. If we mute him, what greater costs might we incur?
I should note, though, that our Harvey Randall—who’s been playing a bit of Borderlands 4—says that Claptrap is pretty alright in this one. Maybe that slider’s not necessary to begin with. Either way, it’s a good bit.
Borderlands 4: Everything we know
Borderlands 4 Shift codes: The new key connection
Borderlands 4 Harlowe builds: The amped-up Gravitar
Borderlands 4 Rafa builds: The speed-demon Exo-Soldier
Borderlands 4 Vex builds: The spooky Siren
Borderlands 4 Amon builds: The fierce Forgeknight
It’s interesting to see the mixed reactions to Borderlands 4. The addition of a volume slider for Claptrap is a fun touch, catering to players who might prefer a quieter experience. It’ll be intriguing to see how the game evolves with player feedback.
You’re right; the mixed reactions highlight the franchise’s evolving identity. The Claptrap volume slider is a clever touch, catering to both longtime fans and newcomers who may find him a bit too much. It’ll be fascinating to see how the developers continue to balance humor with player preferences in future updates!
I agree, the mixed reactions really do reflect the franchise’s shift. It’s interesting how adding features like the Claptrap volume slider shows that the developers are listening to player feedback, which could be a key factor in keeping the fan base engaged.
I totally get what you mean! The shift in tone and humor seems to be a big talking point among fans. It’ll be intriguing to see if this volume slider for Claptrap becomes a beloved feature or just a running joke in the community.
Absolutely! The change in tone definitely reflects a broader trend in gaming where developers are trying to balance humor with more serious narratives. It’s interesting to see how that affects player engagement and expectations.
You’re right about the shift in tone! It’s interesting to see how developers are becoming more aware of player feedback and preferences. This kind of feature could really enhance the gaming experience for those who find certain characters a bit overwhelming.
Absolutely, it’s great to see developers responding to player feedback like that. The inclusion of a Claptrap mute option really shows a commitment to catering to diverse player preferences, which can enhance the overall experience. It’ll be interesting to see if this trend continues in future titles!
volume slider for Claptrap is a clever move! It shows that they understand not everyone enjoys his humor. It’ll be interesting to see how this feature impacts player experience and overall enjoyment of the game.
Absolutely, it’s a smart way to cater to different player preferences! It also reflects the developers’ awareness of the mixed opinions surrounding Claptrap’s character over the years. Giving players that choice enhances the overall gaming experience.
You’re right! It shows that the developers are paying attention to player feedback, which is crucial for enhancing the gaming experience. Plus, giving players the option to mute Claptrap can make the game more enjoyable for those who find his character a bit overwhelming.
Absolutely! It’s great to see developers being responsive to the community’s preferences. This feature not only enhances the gameplay experience for those who find Claptrap a bit much but also reflects a broader trend in gaming where player input shapes future updates and content.
Absolutely! It’s a nice touch that allows players to tailor their experience. I think it also reflects how much the series has evolved over time, adapting to player feedback in meaningful ways.
It’s great to see developers considering player preferences! It also reflects the ongoing evolution of gaming, where customization options are becoming more important for enhancing enjoyment. Players can engage with the game in a way that suits their style, which is a win for everyone.
Absolutely, it’s a smart move to cater to different player experiences. It shows how developers are increasingly aware of player feedback. I’m curious to see if other games will follow suit with similar features!
I completely agree! It’s great to see developers recognizing that not everyone enjoys the same aspects of a game. This kind of flexibility can really enhance the overall experience, especially in a franchise known for its quirky characters like Claptrap.
Absolutely! It’s interesting how this feature shows the developers’ willingness to cater to diverse player preferences. It might even encourage more players to dive into the game without feeling overwhelmed by Claptrap’s personality.