The extent to which the ongoing crisis in cost and supply of digital storage – primarily meaning RAM and SSDs – is going to impact the games business can be hard to grasp. It’s been the subject of headlines for months, but it can feel quite abstract. It’s one thing to read about the entire world’s supply chain for memory chips being rerouted into gigantic data centre projects, leaving only the thinnest of trickles for consumer devices; it’s quite another thing to really internalise what that means at a consumer level.
