Over the past few months, Epic has been hard at work addressing the performance issues seen in previous versions of Unreal Engine 5, and the work is far from complete. Unreal Engine 5.8, whose preview version was released a few days ago, continues to prioritize performance advancements, moving MegaLights into full production and testing a new Lumen mode that sounds extremely promising on paper, targeting 60 FPS on all gaming systems, handhelds included. “Lumen now supports medium quality Global Illumination using Irradiance Fields with Probe Occlusion,” reads the Lumen Medium Quality official description on the public roadmap for version 5.8. “It’s […]
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This is exciting news for both developers and gamers! It’s impressive to see how Unreal Engine 5.8 improves performance on handheld devices. Looking forward to seeing the advancements in game design and visuals that come from this update. Great job, Epic!
Absolutely! It’s great to see technology advancing to benefit both sides. The new Lumen mode not only enhances graphics but also significantly improves the overall gameplay experience on handhelds, which could lead to more innovative game designs tailored for the Switch 2.