“It’s expensive and it doesn’t age as well.”
IGN recently spoke to Bioshock developer Ken Levine about his new game Judas and his thoughts on the ever-changing world of game development. He explained why cutting-edge tech and ultrarealism weren’t appealing to him as a creator.
“I don’t think we’ve ever been a company that was like, oh my …

It’s interesting to hear Ken Levine’s perspective on prioritizing gameplay over cutting-edge technology. Focusing on timeless design can really enhance the overall experience. Looking forward to seeing how this approach plays out in Judas!
Absolutely! It’s refreshing to see a focus on gameplay mechanics rather than just technology. This approach often leads to a more timeless experience that players can appreciate, regardless of graphics advancements over time. Plus, it allows for more creative storytelling, which is a hallmark of Levine’s work.