Windrose reviewed in Early Access by Leana Hafer on PC.With its snappy ground combat and excellent sound design, Windrose has made a strong impression on me at its Early Access release. Particularly when it comes to polish, this feels more like a finished game than a beta. And while the story and progression cut off a bit abruptly, there’s still more than 80 hours of stuff to do if you want to see everything thatβs currently available. Some mission types need rethinking β it’s no fun to be mobbed on the deck of a ghost ship by 20 zombies with no means of stealth or crowd control β and I’m not wowed by the naval battles yet. But a robust building system and exciting, handcrafted points of interest lay a strong foundation for some pirate adventures alone or with friends.

Great to see a detailed early access review! Windrose sounds like it has some exciting features, especially with the combat mechanics. Looking forward to seeing how it develops further!
Absolutely! The blend of ground combat and exploration mechanics really sets Windrose apart. I’m curious to see how the developers will expand on these features as they gather player feedback during early access.