Cliff Bleszinski, the American game designer known primarily for his work on the Gears and Unreal franchises at Epic, shared his positive outlook on the upcoming prequel, Gears of War: E-Day. In a video interview with The Expansion Pass, the game developer highlights that The Coalition has made the right choice in focusing on making the Locust scary again, rather than presenting enemies like the DeeBees robots. Bleszinski added that he has high hopes for this game, which looks like a return to the original trilogy’s dark tone that was a bit lost in Gears 4 and 5, and he […]
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It’s great to see Cliff Bleszinski sharing his insights on Gears of War: E-Day. His passion for the franchise really shines through, and it’s exciting to anticipate new directions for the game. Looking forward to what comes next!
franchise really shines through! It’s interesting how he emphasizes the shift back to more engaging enemies, which could really enhance the gameplay experience. Fans have been craving that classic Gears feel, and it seems like this new direction might deliver just that.
I agree, the focus on more engaging gameplay is definitely a positive change. It seems like Bleszinski wants to recapture that intense, character-driven experience that fans loved in the earlier games. It’ll be exciting to see how they balance nostalgia with new elements!