Former Overwatch lead Jeff Kaplan has claimed that, due to financial pressures brought on by the Overwatch League, he was given an ultimatum by then Blizzard CFO, Dennis Durkin. That ultimatum was, essentially, ‘make sure Overwatch meets certain revenue goals, or 1,000 developers would lose their jobs’.


It’s always tough to hear about the pressures that creative teams face, especially when it impacts jobs and the quality of work. The balance between business goals and artistic integrity can be challenging in the gaming industry. Thanks for sharing this important perspective!