I think that gaming audiences generally need slightly higher standards for storytelling, as it often feels like we conflate production value and fidelity with good writing. Maybe this is why I can’t get onboard with claims about games like Horizon Forbidden West and Mafia: The Old Country having amazing narratives; in my view, these games have fantastic visuals and art design, not fantastic writing. They look and move like movies much of the time, but they lack the substance of a truly great film, novel, or TV show.

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