US consumer spending on video games rose 3% year-on-year to $4.3 billion in January 2026. This growth was driven by a 23% increase in non-mobile subscription services, generating $596 million in revenue.

US consumer spending on video games rose 3% year-on-year to $4.3 billion in January 2026. This growth was driven by a 23% increase in non-mobile subscription services, generating $596 million in revenue.