I adore the Yakuza games. You explore a small slice of Tokyo, get into constant OTT fistfights, and help weirdos with bizarre problems. Like, say, distracting a bunch of children so a living statue can sneak off to take a dump without traumatising them.
2009âs Yakuza 3 sees recurring protagonist Kazuma Kiryu quitting the yakuza (oh, has it already been a week?) to run an orphanage in a small seaside town. This new equilibrium doesnât last and soon Kiryu is wrapped up in yet another absurd plot involving many furious men punching each other, killing each other, and slapping each other around with bicycles.
Sorry, did I say âsoonâ? That implies a level of pacing that Yakuza 3 sorely lacks. Itâs plagued by endless exposition-heavy cutscenes and simulates a boring seaside town far too well. Throw in stiff, repetitive combat and you have a game thatâs too often about as fun as seeing what happens after you call an actual yakuza a cuck. Too crass? You might not like the remake, Yakuza Kiwami 3, then, because thatâs now a thing that happens.
Kiwami 3 is not just a nice visual makeover. It massively expands on the original, filling a slightly empty game with all the nonsense modern Yakuza has to offer. So Kiryu now gets a handset upgrade that lets him shoot pink lasers from his flipphone to become âLalala friendsâ with strangers. Tons of new side quests have been added, so you canât even walk past a burger joint without a lovesick dope begging you to help him woo the checkout girl.
Instead of being a sedate seaside resort, Okinawa now boasts rival girl biker gangs, and guess who gets roped into being the de facto leader of one? Plus itâs now technically a 2008 period piece, which the writers have a lot of fun with. One tech bro smugly brags that heâs working in the exciting field of 3D television which is clearly going to be the future. Oof.

Itâs thrown a bunch more fights into the critical path, with combat thatâs about five million times more fun than it was in the original. Thereâs all the usual punching, kicking, and burying-a-bicycle-in-someoneâs-skull-ing, along with a joyously dumb new combat style. I particularly like Kiryuâs AOE attack where he slaps punks around with a giant oar he pulls out of nowhere.
Itâs a lot easier than the original, but most of the originalâs difficulty came from it being a dick. It loved throwing bosses at you with long combat combos that would obliterate your health bar, or spawning gits who would smack you with chairs repeatedly. Kiwami 3 has less teethâjust gums reallyâbut at least Iâm not lobbing a PS3 controller furiously at my screen anymore.
The orphanage is the beating heart of the original game, but also incredibly tedious. Too many fetch quests or âsearch the town for the childâ missions with absolutely no guidance on where the little bastard could be. I had a good feeling theyâd nail Kiryuâs relationship with the children in this go-around. Because right at the very start, when Kiryu and his adopted daughter Haruka explore, he now holds her hand whenever you slow down (if youâre not tearing up reading this, find a therapist).
All the childrenâs fetch quests are gone. Instead, the orphanage is now where youâll find most of the minigames. You can farm crops, cook meals, sew clothes, help with homework, and even play a Game Gear in Kiryuâs room, if you fancy reminding yourself why no one should be nostalgic for the Game Gear.
Some of these minigames are getting very familiarâyouâll recognise the cooking if you played Pirate Yakuza last yearâbut the children do give them more charm. Doing an exam in recent Yakuzas is fine, but it’s a lot more endearing as âhomework helpâ here, with one of Kiryuâs younglings constantly chipping in with the wrong answers and cheering with you when you get it right.

Success in the minigames gradually increases your âdaddy ratingâ (uh huh) and helps you bond with the children, opening up their new quests. A nice idea, but bonding takes a little too much busywork for my liking. I got tired of bug-catching and hacking Kiryuâs poor fingers open on the sewing machine long before Iâd bonded enough with all the kids to see their stories. They canât help feeling sidelined now theyâre all off the critical path, too.
One thing they really should have kept was the excellent photography sidequest. Youâd get texts in Yakuza 3 telling you about some oddball to track down. Highlights include a grandma whoâs too horny to keep her eyes on the road, and a father desperately trying to stop his son dragging him into a toy store (it sells adult toys, yâsee). Witnessing these amazing events would reward you with a new combat move. They were Yakuza 3 at its sublimely silly best.
And theyâre completely, bafflingly absent from Kiwami 3. Instead, you get the same boring âtake photos of stationary locationsâ task thatâs been in the last three Yakuzaâs. This is remake philosophy at its worst, sanding down interesting bits of an original to create something more consistent with your modern titles. Indulge in too much of that and you just end up making all your games feel the same.
Considering how much of Kiwami 3 plays around with and remixes key moments, the smart choice would have been to bundle it with the Yakuza 3 remaster. Instead, Sega are inexplicably pulling that from individual sale. Kiwami 3 instead comes bundled with Dark Ties, a new short campaign played from the perspective of Mine, one of the key villains.
Thereâs some novelty in playing as the bad guy, and I do like Mineâs kick-heavy combat style, which lets you send enemies flying into the air and keep punching them before theyâve hit the ground. Mineâs story follows his rise through the yakuza, something he achieves by teaming up with Kanda, possibly the most repulsive character in the seriesâ entire history.
Kanda is introduced in the main game, both in the original and the remake, assaulting a woman off-camera. In Kiwami 3 he now also strangles a woman to death. A lot of Dark Ties is spent trying to improve the reputation of this monster by doing odd jobs around town, like bowling a strike because a woman wants to see one and her boyfriend canât seem to pull it off.

Ridiculous? Absolutely. Tasteless? Ditto, and this is usually the part of a Yakuza recommendation where I cough and stop making eye contact with you. Where I concede the games use women too much as victims of appalling crimes purely for character motivation or to establish its villains as irredeemable. âB-but the script is so funny and progressive otherwise!â Iâd usually weakly whine. âItâs heart is in the right place.â
That argument isnât going to work this time. Because a major part in Kiwami 3 has been recast with an actor, Teruyuki Kagawa, who was revealed to have committed sexual assault involving groping a hostess in a nightclub (warning that if you follow that link, the details are really grim).
And now heâs starring in a game where his character mocks another character for serving time for sexual assault crimes. A game where one side quest has Kiryu exacting street justice on someone for groping a hostess in a nightclub. This series once wouldnât let Kiryu appear in crossover fighting games because they didnât want him hitting women, but this is fine?
So Kiwami 3 ends up being a remake that Iâd feel grubby recommending. If you donât want to support a game thatâs cast an actor like that, then given this bizarre interview about Kagawa which addresses none of the reasons why people are angry about his casting, perhaps consider giving your money instead to the best unofficial Yakuza game starring Kazuma Kiryu from last year.






