It’s impossible to talk about Reanimal without talking about Little Nightmares. Developer Tarsier’s first game since departing the series that put it on the map (part three was handled elsewhere with middling results) is so Little Nightmares coded it’s difficult to ignore. This is a game of two spindly limbed moppets, Boy and Girl, lost in a hellish, hostile world. Play is structured around recurring boss characters and inevitable crescendo pursuits. And Reanimal even shares many of its predecessor’s affectations, from the enigmatic opening tease, here the mouth of a mouldering well opening onto a threatening sky, to the way our precocious protagonists return from death huddled together, as if woken from a premonitory dream.

