Drew Karpyshyn, known for his work on the Mass Effect series, is currently serving as narrative director on Archetype Entertainmentâs sci-fi RPG Exodus. In an interview with GamesRadar, Karpyshyn has spoken about the side content in Exodus, and how it will tie in to the central story and motifs of the game. He discussed how players shouldnât feel obligated to do side content in games just because itâs there. Rather, these side quests should be more rewarding giving players more story details or worldbuilding.
âWe donât want things to feel tacked-on,â he said. âWe definitely donât want you to feel like youâre doing it because youâre obligated, or you just need the experience points. We want side quests to be something you would do even if you werenât getting a reward. Youâre going to get rewards of course, but we want you to feel like âthis is something Iâm interested in, this is something I want to exploreâ. Side content should always feel âtied to the themes of our game, tied to the companions you have, tied into the interesting aspects of our game that maybe donât get explored as much on the critical path.â
In the same interview, Karpyshyn also spoke about one of the key elements of the Exodus storyâTime Dilation. Through this element, the RPG will be able to tell a story that spans decades while also ensuring that playersâ choices are appropriately reflected throughout the game.
âTime Dilation is one of the defining elements of our story,â says Karpysyhn, âso we want to make sure that we pay it off in ways that players will really, really appreciate.â However, he also noted that the Time Dilation element was quite challenging to work with. âThere were times where I was like âwhat the hell did we think we were doing?’â
Generally speaking, Karpyshyn believes that there is an appetite for big sci-fi RPGs like the Mass Effect series that is going largely ignored by the industry. He spoke about how many members of the development teams are fans of the genre, and how this has also meant that Archetype Entertainment is facing quite a bit of pressure to deliver with Exodus.
âWe know thereâs a hunger out there,â said Karpyshyn. âWeâre fans as well. We know the kind of games we like, and we know the audience is waiting for the next big one of these to drop, and that gives us a huge opportunity to fill that need. But itâs an unbelievable amount of pressure, because their expectations are rightfully very high, and weâre working very hard to make sure we meet those expectations.â
âItâs an incredible opportunity,â he continued. âAnd we just have a very high bar we have to deliver on. Thatâs one of the reasons making games is so hard, because the bar keeps getting elevated by all the great games that came before. You need to take it to another level.â
Exodus is being developed for PC, PS5 and Xbox Series X/S. While it doesnât have a precise release date, the studio is aiming for a 2027 launch window.

