How To Unlock All Upgrades In Mewgenics

How To Unlock All Upgrades In Mewgenics

Are you planning to unlock all upgrades in Mewgenics? You’ll meet several NPCs during the course of your playthrough, and they all seem to want cats for some reason. Depending on each cat’s properties, you’ll be able to “donate” them via the sewer pipeline to complete an NPC’s tally. As you grow your clowder from a couple of pets to a couple dozen squads, you’ll also have to discern which ones ought to be sent away, and which ones must be kept so they could breed the next generation of adventurers.

Note: Are you just as curious as a cat? You can find all of our other guides in our Mewgenics guides hub.

Frank

  • Requirement: Cats that are retired
  • Upgrades/rewards: Additional rooms for your house

Frank just wants cats that are retired. That means they should have completed an adventure regardless of length or area/zone. In fact, just beating the Rat King in Act 1 and returning home ought to be enough. Keep sending him your veteran cats to unlock more rooms for your house.

Butch

  • Requirement: Cats that have progressed to new zones
  • Upgrades/rewards: Additional inventory space

Butch has, perhaps, the most important upgrades in Mewgenics. That’s because only he can increase your inventory space. There’s just one problem: He wants cats that have cleared new zones. That means you can’t keep redoing Act 1 – Alley over and over.

By the same token, his upgrade tiers have new requirements that coincide with your progress. Here’s an example:

  • Initially, you hand over cats that have cleared Act 1 – Caves or Sewers.
  • Once you’re done with that batch, he wants cats that have cleared Act 1 – Junkyard or Boneyard.
  • Later, he asks for those that have returned home from the sub-branches Act 2 and Act 3.

Tink

  • Requirement: Kittens
  • Upgrades/rewards: Breeding-related info

It’s easy to level up Tink’s upgrades since he mostly needs kittens. In fact, you’ll want to reach higher levels with him since he provides the most important resource in the game: Information.

Tink will, eventually, provide enough info to help you breed the best cats possible. This includes symbols to denote their aggression, libido, and sexual orientation. You’ll also see if they like or dislike certain cats in your home. By the time you’ve exhausted all of Tink’s upgrades, he’ll just reward you with +100 coins if you keep sending him kittens.

Tracy

  • Requirement: Cats that are five years of age or older
  • Upgrades/rewards: Multiple purchasable items

Tracy’s requirements are fairly straightforward. Just let your cats age as you advance through the daily cycles. Then, once they’re five years old, you could send them over to her. Her rewards alternate among the following:

  • Food Storage Box – Increases your maximum food capacity.
  • Blank Class Collar – Additional collars appear during class selection. This allows you to bring two or more of the same class in a single adventure run.
  • Special Idol Furniture – These objects are placed in your home. They have boosted stats or special effects.

Baby Jack

  • Requirement: Cats with injuries
  • Upgrades/rewards: New and rarer furniture

You can unlock upgrades in Mewgenics by donating your injured cats to Baby Jack. This includes characters that have been wounded in battle and those that got injured during fights with rivals at home. Initially, Baby Jack will add new furniture to his wares. At higher levels, he’ll add rarer and more expensive furniture.

Dr. Beanies

  • Requirement: Cats with mutations, birth defects, disorders, and parasites
  • Upgrades/rewards: Invention side quests

For every five of the required cats that you donate to Dr. Beanies, he’ll provide you with invention side quests. Make no mistake: The quest items have modifiers that make your runs significantly more challenging. Likewise, you need to clear/defeat the main boss in the denoted zone. Only then will you receive a reward, which is usually a type of item that you can equip in future runs.

Here are some additional tidbits to consider:

  • You can only hold up to five invention quest items at any given time. The progression-related quest items do not count toward this limit.
  • You can move an invention quest item to the trash bin if you want to discard it at the end of the day. Dr. Beanies may offer that same quest in the future.
  • If the quest item is offered once more, you’ll notice that the properties/modifiers are the same. However, the required destination might be different.

The Mystery Man

  • Requirement: Dead cats
  • Upgrades/rewards: More items recovered

The Mystery Man is a scavenger. If a cat dies in your house, you’ll need to send them to him. Otherwise, the corpse would lower the Comfort value and may even cause disease to spread. If cats perish while out on an adventure, he’ll automatically collect them.

The more dead cats he’s received in total, the more items he’ll recover from failed runs. He’ll let you reclaim just one, sadly.

Steven

  • Requirement: N/A
  • Upgrades/rewards: Difficulty toggle

Steven is quite different from the other NPCs because he doesn’t require you to donate cats at all. Instead, he wants you to clear certain, ahem, “zones” in various acts. We don’t want to spoil all the details. Sufficed to say, once you’ve done that, you’ll be able to switch between Normal (default) and Hard mode for that act.

Which upgrades to prioritize

You’re probably wondering what you ought to prioritize among the upgrades in Mewgenics. Here are our recommendations:

  • Kittens with mediocre stats, poor traits, or no class-specific skills ought to be donated to Tink. You’ll want the breeding-related information to appear as soon as possible.
  • Any cat that has progressed further into the campaign–i.e. part of Butch’s requirements–should be sent to Butch so you can increase your inventory space.
  • Cats that are just adventuring in Act 1–i.e. item runs or early skill unlock runs–should be sent to Frank. You should have the two ground floor rooms and the larger attic after a few months in-game.
  • Cats that have a lot of progress but are not part of Butch’s requirements should be sent to Frank as well. Here’s an example:
    • Butch wants cats that have cleared Act 2 – Zone A1 or B1.
    • You did a side quest that led to Act 1 – Caves/Boneyard. Butch doesn’t need those cats anymore, so just donate them to Frank.
  • Those that reached five years of age, have no mutations, and have not cleared a zone ought to be sent to Tracy. Ideally, you should have a 260 to 300 food limit, a couple of extra collars, and a few special idol furniture.
  • If you have an extra room, make that your “Fight Club” of sorts. Put your inbred and mediocre cats in there and let the Comfort level drop. A lot of fights will ensue, leading to injuries. You can send injured cats to Baby Jack.
  • Inbred cats are likely to have birth defects, which means you can donate them to Dr. Beanies. You can also donate mutated cats with poor stats. Note that most of Dr. Beanies’ inventions have niche functions. They’re not a priority, but they also unlock achievements.
  • Cats will die regardless, so you’ll still level up the Mystery Man’s functions gradually.

That does it for our guide on how to unlock upgrades in Mewgenics. We hope you enjoy the chaos that is to come. Don’t forget to read about other tips in our beginner’s guide.

Mewgenics has over a dozen classes, along with hundreds of skills and items, to keep future runs refreshing. You’ve got your work cut out for you, especially with countless potential synergies and random permutations. If you need more help, you can always take a look at our Mewgenics guides hub.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *