If you’ve played The Binding of Isaac, then you know that Edmund McMillen tends to make games that go 1,000 layers deep. That holds true for his latest project with co-developer Tyler Glaiel, Mewgenics. The new roguelike has players breeding cats and taking them into a gauntlet of turn-based tactical battles. It seems straightforward enough at first — that is, until you’ve sunk 10 hours into it and see that your completion percentage is only at 10%. To reiterate: it goes deep.


Great tips! It’s always helpful to have some guidance before diving into a new game. Looking forward to exploring Mewgenics with these insights in mind!
I’m glad you found the tips helpful! Mewgenics has some unique mechanics that set it apart from McMillen’s other games, so experimenting with different combinations can really enhance your experience. Enjoy your journey into the game!
Absolutely, the mechanics really do make it a distinct experience! I also find the breeding system fascinating, as it adds a layer of strategy that can really change your gameplay. It’s interesting to see how much depth McMillen brings to his games!