Developer Douze Dixièmes has released the first major patch for its tough platforming metroidvania MIO: Memories In Orbit, with patch 1.2 addressing bugs and a few balance issues. The aim of the patch according to the development team is to make MIO: Memories In Orbit a smoother and more enjoyable experience. The patch notes do contain a few spoilers so if you don’t want to know anymore, then click away from this page now.
MIO: Memories In Orbit patch 1.2 update notes
Bug Fixes
- Fix a bug where the fourth tremor would trigger too early (sorry)
- Fix a bug where the boss assist (“Eroded Bosses”) would not work on some combination of boss fight and respawn checkpoint
- Fix HUD logic for the “Hand’s greed” modifier feedback
- Fix the invisible trapdoor after the Dr Halyn fight
- Fix invisible ceiling inÂ
<redacted> - Fix lootable nacre through ceiling in Foundations
- Fix missing corpse for Calderon after the fight
- Fix collider/visual mismatch in the shuttle shafts (esp ice section)
- Fix Capucine’s statue dialogs
- Small typo fixes in game texts
Gameplay & Combat Tweaks
- Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
- Change the “Hand’s greed” modifier to also use decayed health (tremor) as an additional damage boost source
- Tweak hitbox behavior for the FRIENDS fight
- Tune Shii armor during certain animations
- Apply damage upgrades to scrap pile attacks
Balance & Difficulty
- Tune the ending section of Sawlong to make it slightly less punishing
- Remove low health feedback during the Khlia sequence
- Remove some health bars in the Pit
Level Design & Progression
- Remove the alternate path in the striders tutorial section
- Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
- Change metropolisÂ
<redacted>Â entrance to allow escaping even after sequence break - Tweak some respawn zone in Metropolis platforming gauntlets
Camera & Presentation
-
Improve camera handling during the Vlad fight
Quality of Life
- Speed up the Sol&Vin elevator after the first fight attempt
- Speed up the Shuttles once Dr Halyn has been encountered the first time
- Shorten input lock on checkpoint after death
Visual Clarity & Environment
- Tweak a couple background elements that could be confused with walkable platforms in the Haven
- Tweak the visuals for the drawer secret passageway in the Vaults
Credits & Meta
- <REDACTED> in the credits

- Credits update (font list, production babies)
MIO: Memories In Orbit Review
In our MIO: Memories In Orbit review, I said, “MIO: Memories In Orbit is an early contender for one of the most memorable games of 2026. It is an incredibly challenging game to play, with combat being a highlight, even if some platforming section can be frustrating. It looks fantastic, though, and the story is well told. MIO: Memories In Orbit draws you in, and does not let go easily. It is hard game but the journey is worth experiencing.”
Source: Steam

