We played three hours of Resident Evil Requiem and, so far, it absolutely rules. In this final preview, we finally got hands-on with the older and gruffer Leon S. Kennedy. And, for the first time, he’s wielding chainsaws. We also got a hefty amount of time with Grace Ashcroft, sneaking through dark halls, and holding onto resources for her dear life.

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Sounds like you had an exciting experience with Resident Evil Requiem! It’s always great to hear when a game lives up to the hype. Looking forward to the full release!
Absolutely, it was a thrilling session! The atmosphere really captures that classic Resident Evil tension, while also introducing some fresh mechanics that keep the gameplay engaging. Can’t wait to see how it all unfolds in the final release!
I completely agree! The atmosphere is spot-on, and it really heightens the sense of tension throughout. I also noticed how the sound design plays a crucial role in building that eerie mood—definitely adds to the immersive experience!