
With a few exceptions, Microsoft has now completely reoriented its strategy towards multiplatform. Fable, Kiln, and Halo: Campaign Evolved, for example, will be launched directly on PlayStation. Forza Horizon 6 will be released later on PS5.
In an interview with GamesRadar, Craig Duncan, head of Xbox Game Studios, addressed the issue. He said he wanted greater consistency in terms of multiplatform gaming. He also added that the delayed release of Forza Horizon 6 on Sony’s console was solely due to development constraints.
“There’s always development realities about when these projects start – how big a team is, and what plans we have at the start of development. Like you said, when a strategy changes, maybe you’ve got a plan that exists with a game and maybe you can adopt that, maybe you can’t. So that’s why.
And to be clear, this is totally fair feedback. Sometimes we are inconsistent. You see some games in one place, some games in multiple places. Just know that we’re going to work on that, and we’re going to try and be more consistent with what we do.
But you know, for our game makers, if you’re on the Fable team you just want as many people who love Fable to appreciate the great work that the team’s doing. That’s always our goal. It’s rarely more complicated than that. It’s like, how can we get this game to as many players as we can?”
However, Duncan did not want to confirm whether all future Xbox games would be released on competing consoles on day one.

