
With 2025 in the rear-view mirror, and we enter the new year, I wondered how best to approach 2026. Obviously, it should be with a hotly contested list of my opinionsâwhatever theyâre worth. This year sees the anniversaries of several game series, and one that stood out to me was Metroid, which will be 40 years old.Â
Metroid may be my favourite game series of all time, and hot off my review of Metroid Prime 4: Echoes, I couldnât just wait all the way until August to take a good, hard think about the entire series and how they rank from worst to bestâin my humble opinion. So to kick off the new year, hereâs my ranking of every Metroid game. Keep in mind, I still think all of these games are mostly good, and thereâs no truly bad entry in the series.
Now, for the purposes of this list, I wanted to focus on the âmainlineâ entries within the Metroid series, and putting in the spinoffs or obvious quality improvement remakes felt somewhat perfunctoryâMetroid: Zero Mission is better than Metroid? Get out of town! However, I wouldnât feel right calling this a ranking of every Metroid game without at least mentioning these games, and to that end, the honourable mentions will also be arranged from worst to best.
11. Metroid: Other M

Metroid: Other M being dead last may not be a surprise to most people who have played it. Easily one of the most divisive games in the series, Metroid: Other M did a lot of things right, and a lot more WRONG. Team Ninjaâs approach to the Metroid formula made the game feel much more open and action-focused while still maintaining the exploration and atmosphere that defined the seriesâin some ways, it almost feels like Ninja Gaiden by way of Metroid.
However, the gameâs more linear structure, which attempts to tell a deeper story and give Samus a voice, is what causes the game to unravel at the seams. The story reduces Samus to an emotionless cypher who canât even use her own abilities because a big, strong man didnât tell her toâthis is Other Mâs way of having players find upgrades.Â
Not only that, it establishes a murder mystery plot that goes absolutely nowhere, and borrows elements from the Metroid manga without understanding why they worked in the first place. In the end, youâre left with a game thatâs got some neat ideas and is genuinely fun to play, but isnât very good to experience.Â
10. Metroid Dread

This might seem like placement for rage clicks, but just hear me out. I genuinely LOVE Metroid Dread. Itâs a tight experience that has some genuinely tense moments and is a blast to run through. But thatâs partially my problem with itâyou kind of just run through it. To me, Metroid-likes (Metroid games specifically) are defined by exploration. Theyâre meant to present you with locked doors and encourage you to stray from the beaten path to find keys.Â
And to its credit, Metroid Dread kind of does this. However, upon repeat playthroughs, Iâve come to notice just how linear it feels. How it constantly stops you with Navigation Rooms to point you in the right direction and send you there. While there are some ways to sequence break and players are rewarded for doing so (i.e., the secret Kraid finisher), itâs just a far more straightforward Metroid experience than I wouldâve liked, especially for a 2D-styled game.Â
9. Metroid Prime 4: Beyond

Speaking of linearity, if youâll recall my review of Metroid Prime 4: Beyond, youâll remember that was my biggest bugbear with the game. There was a lot to like about the game, and one can even forgive some of its design decisions if you compare it to a different game in a relatively different genreânamely, The Legend of Zelda: Ocarina of Time. Thereâs a lot I really loved about Metroid Prime 4: Beyond, and its low placement on my list doesnât mean I think itâs objectively bad.
However, it also doesnât really feel like a Metroid game, and thatâs kind of an important thing to not get right. So many of its decisions feel like half-consessions, and, like I said in my review, a different design ethos is fine for a Metroid game, but it needed to commit the whole way. Metroid Prime 4: Beyond is an incredibly fun and highly playable FPS, but itâs only a sub-par Metroid.Â
8. Metroid

It might seem controversial, and even blasphemous, to put the game that started it all this low on the list. Metroid deserves all the credit itâs owed for essentially creating a genre and being as bold and big as it was on a console like the NES back in 1986. At the time, what it was able to achieve was genuinely revolutionary, and it did give us one of the first female protagonists in games.Â
However, I think thereâs a good reason most gamers, or even most Metroid fans, either havenât played Metroid or just donât enjoy it. The original Metroid is a SLOG to get through. Itâs genuinely unintuitive, it doesnât feel good to play, and itâs borderline unapproachable without a walkthrough (or a subscription to Nintendo Power, back in the day). Metroid is an amazing game, but itâs also a bad game.Â
7. Metroid II: The Return Of Samus

Similar to the game that came before it, Metroid II: The Return of Samus is a game that benefits from its innovation, but suffersâin hindsightâfrom the technology that holds it back. As the first Metroid on the Game Boy, its size and scope are genuinely impressive. Itâs also one of the best-looking games on the system, since, as a black-and-white console, Samus needed to be more defined to communicate suit upgrades.Â
However, because of the limitations of the Game Boy, it was also a bit more janky to control, and was designed to be a much more linear game. The world of SR388 isnât particularly memorableâagain held back by its systemâand the fact that every boss/miniboss is just a Metroid, while cool in terms of lore, does kind of get boring after a while. While thereâs no denying it was groundbreaking, itâs not a Metroid I would actively revisit.Â
6. Metroid Prime 3: Corruption

Metroid Prime 3: Corruption had some pretty big shoes to fill, as both the defining Metroid game on the Nintendo Wii, and the final chapter in the Phazon saga of Metroid Prime. And while I think itâs safe to say the game is held back only slightly by some mandatory Wii gimmickry, it also had a lot of really fun ideas that make it one of the better examples in the entire Metroid series.
Of all the Metroid Prime games at the time, it was the first to feel truly expansive. It had a bigger narrative, with voiced characters and higher stakes. The way it took place over a collection of planets maintained the seriesâ sense of exploration, while blowing it up to a galactic scale. The inclusion of other Hunters also built on ideas from Metroid Prime: Hunters and made Samusâ world specifically feel more alive. And credit where itâs due, the Wii Remote genuinely did make the combat the best in the series.Â
Also, basically starting the game with a Balrog-esque falling battle against a Phazon-corrupted Ridley was just the cherry on top.Â
5. Metroid Prime: Hunters

If you didnât grow up with a DS, then you might not understand what a monumental deal Metroid Prime: Hunters was. As a game, it wasnât really a lot to write home aboutâits story was a bit flat, and its gameplay was serviceable, but held back somewhat by its reliance on using the DS stylus and touchscreen for precise aiming.Â
But the fact that you could have a full-on FPS Metroid Prime in your pocket, that looked pretty good (for the time) and played pretty well? That was a genuinely impressive feat. Not only that, the gameâs multiplayer was the real showstopper, offering seven characters each with unique abilities and playstyles. And if you were able to get it online, it was something really special. I remember I used to watch the opening cutscene over and over because I was so blown away by the visual fidelity it was capable of, and it always amped me up to play more.Â
4. Metroid Fusion

It may seem odd that I put Metroid Dread further down on the list than Metroid Fusion, since Metroid Dread is a direct sequel to Metroid Fusion, and the two games share a lot of the same DNA. However, while I do think Metroid Fusion is a bit more linear than the games that had come before it, what really elevates it for me is excellent ideas and outstanding atmosphere.Â
The introduction of the X-Parasite was a genuinely solid ideaâplaying on the idea of sci-fi horror films inspiring the Metroid series, this time around: The Thing. Fusing Samus with Metroid DNA added more depth to the danger, as now players had to be aware of both extreme heat and extreme cold areas. Bosses emulating the upgrade they gave you added a unique layer to the combat and made things a bit trickier, and above all else, who could deny the presence of the SA-X?Â
Though itâs easy to look back and write these moments off as scripted events, when you first encountered the SA-X, it was truly harrowing. Evoking moments from The Terminator, this unstoppable version of Samus would slowly enter the room as level music was replaced with eerie silence and the echoing of footsteps. If you didnât hide fast enough, you were dead meat. It was tense, atmospheric and incredibly exciting. And the boss battle against the SA-X is easily the highlight of the game, culminating in a callback finale that is genuinely inspiring.Â
3. Metroid Prime 2: Echoes

When Metroid Prime launched in 2002, it was hard to imagine how a sequel would top its level of quality. Metroid Prime 2: Echoesâ answer was to take the original and double it by giving it a Dark World. Jokes aside, the world of Aether genuinely felt larger than its predecessor, and moving between its Light and Dark worlds created unique challenges that made it feel even bigger.Â
It was the first to add a broader narrative to the seriesâsomething that was expanded on in Metroid Prime 3: Corruption. Streamlining Samusâ beams to a Light and Dark beam, making combat a bit more manageable without sacrificing complexity, moving through the caustic Dark World added a unique element of consideration to the exploration, and the introduction of Dark Samus provided an enemy that was similar to the SA-X in concept, but uniquely different in execution.Â
Not only that, but it was bold enough to work Samusâ iconic âScrew Attackâ into the game, which deserves no shortage of praise.Â
2. Metroid Prime

I know I praised Metroid Prime 2: Echoes for essentially being Metroid Prime but better, but for my money, Metroid Prime was the catalyst for something so amazing that it deserves the second spot on this list. Iâve said before, Metroid Prime is my favourite game of all time, and itâs not hard to see why. When it was first released, it honestly felt like witnessing a miracle. A game as big and complex as Metroid being fully realized in 3D as an FPS? It seemed so unreal.
It maintained everything that made its predecessor so amazing, but with so much more. Despite a certain degree of linearity, it prioritizes exploration and makes the world of Talon V feel expansive. Combat mixes Samusâ multiple beams and visors to add a lot of depth and complexity to it. It feels like the perfect blend of new ideas and callbacks to its predecessor that I often refer to it as a spiritual remake of Super Metroid.Â
For the first game of a relatively new studio, itâs amazing that Retro nailed it as well as they did.Â
1. Super Metroid

While Metroid Prime may be my favourite game within the Metroid series, thereâs no denying Super Metroid is unequivocally the best. Functioning almost as a remake of the original Metroid years before Metroid: Zero Mission, everything about it, from its size to its tone, was unbelievably impressive.Â
The moment you hit start, and are presented with an eerie and tense soundtrack over an alien cry, shots of dead scientists lying in pools of their own blood, closing on the last remaining Metroid before the theme song hits, you know youâre in for something epic. Super Metroid is THE defining Super Nintendo game, showcasing everything the system was capable of and more.
It may be one of the best-looking games on the system, it feels incredible to play, and it gives the player almost everything they need within the game to complete itâno need for a Nintendo Power subscription. Its atmosphere is tense and foreboding, heightened by a soundtrack that is both haunting and exciting. It did everything in such an organic way, even teaching secret moves like the Wall Jump or Shine Sparking, which were communicated to the player within the game itself.Â
Itâs a game so good that its most monumental scene, the death of the Baby Metroid, is considered to this day one of the most impactful moments in video gamesâall with no dialogue or fancy cutscenes. Itâs a game I revisit almost every year because itâs so genuinely enjoyable as both a game and as an experience.
Honourable Mentions
- Metroid Prime Pinball â Kind of a DS rarity, this game is effectively the whole of Metroid Prime, but delivered in pinball tables with Samus as the ball. A lot of people wrote it off at the time, but itâs a genuinely fun pinball game with a lot of Metroid-themed gimmicks.
- Metroid Prime: Federation Force â This co-op multiplayer spin-off for the 3DS had a lot of really fun ideas, and some unique mechanics, but was universally panned by The Gamers
essentially for having the name, âMetroid Prime,â but not being the âtrueâ Metroid Prime sequel they had been waiting nine years for. But if you could get some friends (or online randoms) together, it was a fun little time, and Blast Ball was a genuinely fun FPS soccer game. - Metroid: Samus Returns â the ground-up remake of Metroid II: The Return of Samus not only made the game much more interesting and playable, but laid the foundation for Metroid Dread in a lot of interesting ways. It added a sense of style and cool to Samusâ second adventure that the original just wasnât capable of.
- Metroid Prime: Zero Mission â a full-fledged remake of the original Metroid, this game utilized every good decision from Super Metroid and Metroid Fusion while adding so much more to Samusâ original adventure, as well as an epilogue that expanded the lore in incredibly interesting ways. It looked better, played better, and just was better.


Great post! It’s always interesting to see rankings of beloved game series like Metroid. Looking forward to hearing more about your insights for 2026!