While Fallout 4 ultimately ended up making use of a post-apocalyptic Boston as its main setting, the developers had at one-point thought about setting it in New York instead. In an interview with PCGamer magazine (via GamesRadar), lead designer and writer on the open-world RPG, Emil Pagliarulo, spoke about wanting to hone in on the âAmericanâ aspect of the Fallout franchise, and how New York would have been a great fit for this.
âWe wanted to do something grand and American: thatâs New York for you,â he said. However, the team ultimately decided to go with another city because of how well-represented New York had already been in other games. âAt that time, other games were being set in New York, one of the Crysis games just came out, and that was set in New York, then there was another game,â he explained. He recounted the team essentially deciding that, âYou know what? Maybe New Yorkâs not the right call.â
As for how Boston became the main setting of Fallout 4, Pagliarulo said that while he didnât push for it, he was approached by lead artist Istvan Pely and director Todd Howard about using it for the game. âI didnât want to push for Boston, even though I thought it would be a great location,â he said. Pely, however, recalled that Boston was in fact a suggestion by Pagliarulo, since it also happened to be his hometown.
âI remember when it came time to do Fallout 4, Emilâs like âcan we do it in Boston? Can we do my hometown,’â he said. âI donât know, maybe he got a kick out of that, blowing up his hometown.â
Fallout 4 has been seeing a resurgence in recent times thanks to Bethesda having released the gameâs Anniversary Edition on PC, PS4, PS5, Xbox One and Xbox Series X/S back in November. However, immediate reception to it was quite negative, thanks to several bugs that caused Creations DLC breaking. This would eventually lead to its Steam reviews falling down to âMostly Negativeâ.
At the time of publishing, however, opinion on Fallout 4: Anniversary Edition seems to be turning around, with its Steam reviews aggregate having climbed up to âMostly Positiveâ. This was likely helped by Bethesdaâs continuous support of the release, including a patch that hoped to address âDLC installation issues, occasional crashing, and general user experienceâ.
Among the improvements brought along with the update, which came out in December, were improved UI/UX visibility for smaller displays like those on the Steam Deck and ROG Ally handhelds, and fixes for crashes related to the Creations menu.
For more details about Fallout 4, check out our review from back when it first came out. Also check out our more recent review of its PS5 release, as well as that of its major overhaul mod, Fallout: London. In the meantime, Bethesda is noted to be âworking on a whole bunch of stuffâ for the Fallout franchise. Details, however, havenât yet been revealed. The title also got a boost in player numbers thanks to the success of the second season of Prime Videoâs Fallout series.

