Epic Games Store grew from 108M to 295M users, but third‑party revenue barely moved — proving giveaways trained users not to actually buy games. Is Xbox PC going down the same path?

Epic Games Store grew from 108M to 295M users, but third‑party revenue barely moved — proving giveaways trained users not to actually buy games. Is Xbox PC going down the same path?

Free games helped Epic reach millions of players, but it also changed how they spend. Is Xbox doomed to make the same mistake on PC?

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