Inazuma Eleven: Victory Road is a football game that feels, almost wholeheartedly, like itâs not really about football. This is a sports drama through and through, focusing on the interpersonal relationships, the individual journeys, and the yearning for acceptance that epitomises our teenage years, rather than sporting glory. You play as Destin Bellows, a young man with a heart condition, who appears to hate football and attends South Cirrus Academy, a school where football is banned. None of this really screams the word âfootballâ â or âsoccerâ if youâre so inclined â and yet, Inazuma Eleven: Victory Road also revels in the joy, the purity, and the companionship that football can bring. This juxtaposition also makes it one of the best sports RPGs youâll find.
Iâm a sucker for sports dramas. Maybe it started with The Mighty Ducks, a movie that took a rag-tag team of unlikely players who went from being woeful nobodies to the best team in the league. With Emilio Estevez! While thereâs no Young Guns alumni here, thereâs that same sense of camaraderie and overcoming adversity throughout Victory Road, starting from incredibly meagre beginnings, before working your way towards rebuilding the schoolâs football club and setting forth on a path to sporting greatness. Itâs the characters that pull you through this drama though, rather than the extraneous bumps in the road, and youâll quickly embrace Destin and his myriad teammates wholeheartedly.
Level-5 have made this character focus easy, because you wonât be playing football any time soon, at least not in the central story mode. My save file had clocked up an oddly impressive 4 hours before I played my first 5-a-side game against an ageing group of shopkeepers, and I kind of love the investment thatâs been built into Victory Roadâs narrative. To a certain extent, you wonât care that thereâs no football, and when it does arrive, with its quirky stop-and-start gameplay, special moves and occasionally clunky controls, youâll want to persevere, learn and get a grasp of it so you can lead the team youâve built to victory. Itâs something that wasnât ably captured in Victory Roadâs early beta testing, and it feels a lot more natural within its proper context.

The original Inazuma games were mostly exclusive to Nintendoâs DS and 3DS, using the stylus to move your players around the pitch, and selecting special moves as you went. It was a system that I loved across multiple games, and I was sad to see it go, but Victory Roadâs updated take does a good job of replicating and replacing it, with more action and reaction than you needed before.
Itâs best to think of Victory Roadâs matches as a series of RPG encounters, strung together in quick succession, rather than a football match. Every time your player meets an opposing player, whether youâre playing offence or defence, it begins an encounter. Depending on the player, youâll have basic options like passing, shooting, or dashing past, but you may also have special moves available to you, each wilder and more unbelievable than the last. That can mean creating clones of yourself to confuse defenders, or unleashing a shot thatâs the result of a thousand kicks, but, with the level of variety on offer, it makes matches continually action-packed and exciting. Itâs definitely not regular football, but itâs a hell of a lot of fun.

Destinâs tale is easy-going, and occasionally a little slow, but itâs all so amiable, and the characters are so likeable, that I found I didnât mind all too much. Destin loves to investigate and collect data, so thereâs a fair bit of running back and forth, and thatâs interspersed with funny turn-based RPG battles/conversations that use rock-paper-scissors mechanics as you try to argue your way to victory. I preferred the original Japanese voices over the English dub, but only marginally so, and if you prefer to play in your native language, itâs perfectly satisfactory.
While the central story mode strings you along without any matches, thereâs a secondary story that gets you into the action much quicker. Chronicle Mode brings a time-travelling tale to the Inazuma timeline, sending you back in time to form the ultimate eleven, in the hope of preventing a world-ending apocalypse. Newcomers might raise an eyebrow at first, but returning fans have been here before. Chronicle Mode manages to perform a whole bunch of functions at once: introducing people to the seriesâ extensive history, getting into the football sections quicker, and bringing an Ultimate Team-like experience to the game to boot. Itâs a winning formula, and one that shows how strong the revised gameplay formula is.

Level-5 have given players an absolute avalanche of places to play in Victory Road. From the two story modes, you can then set forth with your created team into a tournament, in either single player, multiplayer or online modes, or thereâs another mode where you can play with full-powered historical teams from each of the previous games. If you need a break from all that, you can even create your own Inazuma Bond Town where you can meet up with friends online, filling them with all sorts of decorations, buildings, people, cats or giant statues of Mark Evans. To be fair, itâs probably the weirdest inclusion here, and yet, it feels thoroughly Inazuma.
All of this is wrapped up in a lovely 3D anime aesthetic that ties really well with the traditional cartoon cutscenes. It often feels like youâre playing an interactive cartoon â a fact heightened by the story modesâ many cutscenes, and chapter-by-chapter framing â with Level-5âs design department clearly working at the height of its powers. It definitely bodes extremely well for this yearâs Professor Layton and the New World of Steam.


This review offers an interesting perspective on Inazuma Eleven: Victory Road. It’s always intriguing to hear how a game can evoke mixed feelings. Thanks for sharing your thoughts on it!
Thanks for your thoughts! Itâs interesting how the game tries to blend traditional football mechanics with its unique style. This mix can definitely impact the overall experience, making it feel different from other sports games.