“We didn’t see it coming.”
The developer behind Clair Obscur: Expedition 33 has acknowledged leaving some completionist fans who wanted a “challenging” final boss fight “disappointed” at its difficulty.
Speaking to Edge magazine (via GamesRadar), Clair Obscur lead game designer Michel Nohra said he regretted not making it clearer that the game’s …


It’s great to see developers engaging with feedback from the community. Acknowledging criticism shows a commitment to improvement and understanding player experiences. Looking forward to seeing how they grow from this!