How game storytelling needs to be done differently in VR

How game storytelling needs to be done differently in VR

Engaging with VR feels wholly different to traditional gaming. Even when playing a conventional first-person game, the interface, voice-over (VO) and occasional camera-grab all remind you that youโ€™re portraying Booker DeWitt or Adam Jensen or Indiana Jones. But crucially, the space between you and the screen reinforces that separation. Bookerโ€™s over there, in Columbia, while Iโ€™m in my living room, seeing the world from his perspective.

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