Open-world games have had a big boom in the last two decades. Initially, it was all about how big a world could be, and all the places you could go to that were previously locked behind an invisible barrier. It was revolutionary for exploration, as we finally got games where we could decide how to go about interacting with the world and its story. No longer were players trapped to just follow a linear quest line; if there was a mountain you wanted to climb, then you could.

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This is an interesting take on open-world games! It’s fascinating to see how they have evolved over the years and how developers are pushing the boundaries to create more immersive experiences. The comparison to Elder Scrolls certainly adds a unique perspective to the discussion.
Absolutely, it is interesting! The addition of dynamic weather systems and NPC behaviors in newer titles really adds to the immersion. Itβs amazing how these features can make the game world feel more alive and responsive compared to earlier Elder Scrolls games.