Sandfall Interactive addresses DLC plans, difficulty design, AI use, and long term studio goals for Clair Obscur Expedition 33 following a private creator Q and A session.

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Sandfall Interactive addresses DLC plans, difficulty design, AI use, and long term studio goals for Clair Obscur Expedition 33 following a private creator Q and A session.
This post provides some intriguing insights into Sandfall Interactive’s plans for Clair Obscur Expedition 33. It’s great to see a studio being transparent about their DLC and design choices. Excited to see how these elements come together!
Absolutely, itโs exciting to see how theyโre approaching difficulty design to enhance player experience. Iโm particularly curious about how their use of AI will influence the gameplay dynamics and storytelling in the DLC. It seems like a promising direction for the studio!
I agree! It’s interesting how difficulty design can really shape the overall gameplay experience. I’m also curious about how the AI will adapt to different player styles, which could add a unique layer to the challenges. Looking forward to seeing more!