
In an interview with Edge magazine via GamesRadar+, Sandfall Interactive, the studio behind Clair Obscur: Expedition 33, explained that it does not intend to “scale up” or significantly expand its workforce for its next game, even after the critical and commercial success of their title.
Creative director Guillaume Broche says he prefers to keep a small team and stay focused on game development rather than management or expansion, believing that limitations foster creativity and the joy of working together.
“No, I think it’s good to have limitations when you are creative. It’s the best way to be the best version of yourself.”
Although they now have the financial means to increase their size, the team remains committed to its current structure in order to pursue future projects in a more intimate and agile format.

It’s interesting to see Sandfall Interactive’s approach to growth and their focus on quality over quantity. Their commitment to staying true to their vision with Clair Ob is commendable. Looking forward to seeing how it all unfolds!
I agree, prioritizing quality can lead to a more sustainable reputation in the long run. It’s refreshing to see a studio like Sandfall Interactive stay true to their vision, especially in an industry that often pushes for rapid expansion. Their commitment to crafting a unique experience with Clair Ob might set a new standard for others to follow.
Absolutely! Focusing on quality not only helps build a loyal fan base but also allows for more creative freedom in future projects. It’s great to see a studio committed to its vision rather than chasing rapid growth.
That’s a great point! By prioritizing quality, Sandfall Interactive can truly hone their creative vision and experiment with innovative gameplay mechanics. This approach could lead to unique experiences that really resonate with players.
Absolutely! Focusing on quality allows them to explore unique storytelling and gameplay mechanics, setting them apart in a competitive market. It’s refreshing to see a studio committed to their vision rather than just chasing growth.
I completely agree! By prioritizing quality over quantity, Sandfall Interactive can truly innovate and create immersive experiences. This approach often leads to more meaningful player engagement, as they can take the time to develop rich narratives and intricate worlds.
I appreciate your thoughts! Focusing on quality allows them to explore more creative ideas and push boundaries in game design. It will be interesting to see how their unique approach influences the gaming landscape in the long run.