Blue Prince Didn’t Use Any AI, Says Publisher

Blue Prince Didn’t Use Any AI, Says Publisher

Over the weekend, The Indie Game Awards shook up its winner’s circle by stripping Clair Obscur: Expedition 33 of its Game of the Year Award over the publisher’s use of AI. In its place, indie-darling Blue Prince was declared the new Game of the Year winner. Now, publisher Raw Fury wants to make sure everyone knows that Blue Prince wasn’t made with AI of any kind.

In a statement released on X, Raw Fury credited Tonda Ros and his team for a game that “was built and crafted with full human instinct … It is the result of eight years of development [fueled] by imagination and creativity, and we are extremely proud of what Tonda has achieved.”

Blue Prince is a roguelike puzzle game that casts players as Simon P. Jones, a man who is set to inherit a mysterious mansion called the Mt. Holly Estate following the death of his great uncle Herbert S. Sinclair. There are 45 rooms known to be in the mansion, and Simon has to find the hidden 46th room in order to claim his inheritance. However, the layout of the mansion changes each night, and Simon largely has to start from scratch if he can’t find it in time.

Continue Reading at GameSpot

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