Some roguelikes let you fight with preset weapons, but a small sub-genre lets you invent your own, turning every run into a playground of spells and chaos. Noita is a great example, letting you play with the world’s physics by freely mixing and matching effects. Magicraft does something similar, but with a more traditional roguelike viewpoint, and becomes pure chaos once a run really gets going. Both demand sharp reactions, but Arcane Trigger approaches things a little differently.

Arcane Trigger has you playing as an arcane gunslinger, combining different bullet types and spells to unleash massive chains of firepower against a strange realm encroaching on your own. It begins simply, as most roguelikes do, but escalates very quickly, eventually letting you fire dragon eggs and even meteors. The key difference is that everything here is turn-based.
In fact, all you really need to do is click the fire button. You don’t need to move at all, just pull the trigger. That doesn’t mean there’s no depth, though. The order of your bullets matters, as do your upgrade choices. You’ll be aiming to collect three of a kind to fuse bullets together, lean into specific elemental synergies, or ban certain bullets entirely so you can focus on a single strength. When it comes to combat execution, however, it’s still just one button.
As a result, this is a roguelike where your reactions don’t need to be constantly tested. Instead, you’re free to take your time crafting and refining your attacks. As you progress, you’ll develop a stronger understanding of how different builds work, and you’ll also unlock other gunslingers to experiment with. It’s an incredibly easy game to play, but a difficult one to master, and it’s refreshing to experience a roguelike that embraces a slower pace for once.
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