Larian CEO Says “A Lot Has Been Lost In Translation” Amid Divinity’s AI Blowback

Larian CEO Says “A Lot Has Been Lost In Translation” Amid Divinity’s AI Blowback

It has been a big week for Larian Studios, which just announced its upcoming RPG Divinity to tons of fervor. Unfortunately, a lot of the week since the announcement has consisted of members of the studio, including its CEO Swen Vincke, fighting online about the team’s current attitude towards AI tools in games development following an interview with Bloomberg.

Now, after a week of backlash, Larian is hoping to clear some of the air around Divinity and its use of AI. In a statement shared on Twitter, Vincke writes, “It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.”

Vincke continues, “Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possible make.”

Continue Reading at GameSpot

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