No mice, no dice?
I’m not sure how many times I’ve played through the opening hours of Divinity: Original Sin 2, but it’s a lot, and it’s been across a long period of time via various platforms.
What I’m saying is that I’ve experienced this all-timer during phases of janky performance, and whilst it’s a game that still shines, no matter the technical issues at hand, it’s one that’s all the more dreamy when it runs well and is, most importantly, easy to parse at all times.
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