Moonlighter 2 and Silksong composer reveals the process of ‘hand drawing’ video game music

Moonlighter 2 and Silksong composer reveals the process of ‘hand drawing’ video game music

Video game music is in a weird place. Hideo Kojima borrows pop stars for Death Stranding 2. Sandfall Interactive gave Clair Obscur: Expedition 33 sweeping orchestral arrangements with endless variations on themselves — thematically appropriate, but not very game-y. Ghost of Yōei‘s soundtrack is basically the kind of score you’d expect from a film. It’s all quality stuff, sure, but it also seems afraid to acknowledge the fact that it’s intended to accompany a video game. On the other end of the spectrum is a vast swathe of games reveling in their game-ness and relying on retro-styled chip-tunes to make you feel like a kid again, and in between are the soundtracks that are Just Nice And Fine and don’t try to be anything else.

2 Comments

  1. vidal.huel

    This post offers an interesting insight into the creative process behind video game music. It’s fascinating to see how composers are exploring new techniques and collaborating with different artists. Looking forward to seeing how these developments shape the gaming experience!

  2. josefa.brown

    I completely agree! The idea of “hand drawing” music adds a unique layer to the composition process. It’s fascinating how composers are blending traditional techniques with modern technology to create immersive soundscapes that enhance the gaming experience.

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