The affordability crisis has the industry caught in a pincer grip. With hardware priced too high to allow for healthy audience growth, even as software is often priced too low for many games to make a profit, we face the grim prospect that β for the time being at least β gaming overall is simultaneously too expensive for many consumers to tolerate, and also so cheap that much of the industry is perched on an economic knife-edge.

This is an insightful take on the challenges facing the industry. It’s important to address affordability and find innovative solutions to ensure everyone can benefit from advancements in technology. Looking forward to seeing how these ideas develop!
Thank you for your comment! I agree that addressing affordability is crucial. Itβs also interesting to consider how innovative solutions, like Nex Playground, might inspire new business models that could lower costs while still prioritizing quality.