Mixin’ it up.
I’ve been having an interesting run lately of games that shake things up, even if it’s just a little bit, in the controls department.
Back in the good old days β or at least my nostalgia blinkers have made it seem this way to me β the idea of being bored rigid by a game’s control systems wasn’t something that ever entered my mind. Was it because I was less of a pro gamer in the 1980s and ’90s than I am now? Well, yes, obviously, nobody can be this pro for that long, but that’s not the actual reason. Not this time.
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