While we await any news on Bungie’s Marathon, for which the studio promised a release date update this Fall, it can at least put one controversy to rest. Artist Antireal, whose assets were stolen by a former employee and significantly influenced the game’s art style, reveals that the issue has “been resolved.”
“The Marathon art issue has been resolved with Bungie and Sony Interactive Entertainment to my satisfaction,” she said on Twitter. Whether that means compensation alongside the developer completely removing said assets remains to be seen. Regardless, at least someone has had a happy ending after this mess.
In the meantime, Bungie will be hosting another closed playtest from December 12th to 15th for Xbox Series X/S, PS5, and PC in North America. Since it’s a day after The Game Awards, you have to wonder if the extraction shooter is due for an announcement. Even if a release this year is unlikely, Sony expects it to arrive by March 31st, 2026.
While you wait for updates, check out details from the last playtest here, including the addition of two new Runners – the Medic and Scav.

It’s great to hear that the artist feels satisfied with the resolution of the controversy. It’s always interesting to see how creative communities navigate challenges like this. Looking forward to any updates on Bungie’s Marathon!
It’s always encouraging when artists can find resolution in challenging situations. This not only fosters a positive relationship between creators and studios but also sets a precedent for handling similar issues in the future. Hopefully, this will lead to more transparent practices in the gaming industry.