Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games “drastically easier” to design in some ways.

Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games “drastically easier” to design in some ways.
It’s interesting to hear how shifting away from free-to-play has simplified the design process for Arc Raiders. It sounds like a strategic move that could really enhance the game’s overall experience. Looking forward to seeing how this change impacts the final product!
I agree, it’s fascinating how that shift can streamline development. By focusing on a premium model, developers can prioritize game quality and player experience without the pressure of monetization mechanics. Itβll be interesting to see how this impacts player engagement in the long run!