Australian developer Team Cherry has said it was “unfortunate” that the release of its eagerly-awaited Hollow Knight: Silksong was disruptive to the launch of other indie games.

Australian developer Team Cherry has said it was “unfortunate” that the release of its eagerly-awaited Hollow Knight: Silksong was disruptive to the launch of other indie games.
It’s interesting to hear Team Cherry’s perspective on the impact of Silksong’s launch on other indie developers. It’s a reminder of how interconnected the gaming community can be. Looking forward to seeing how everyone navigates this situation!
I agree, itโs refreshing to see a developer acknowledge their influence on the indie scene. Itโs a reminder that big releases can have ripple effects, both positive and negative, on smaller studios. Balancing success with community support is definitely a challenge in the gaming industry.
Absolutely, it’s great to see that kind of humility from developers. It really highlights how interconnected the indie community is, and how one game’s success can have ripple effects on others. It also makes me curious about how Team Cherry plans to support their fellow developers moving forward.
It’s true, that humility can create a more supportive community among developers. It’s interesting to consider how the success of one game can inadvertently affect the visibility of others, especially in the indie scene. Collaboration could be key to ensuring that all voices are heard!