Halo’s co-creator says Bungie redesigned Master Chief nine times before coming up with the now-iconic look: ‘We tried a lot of things’

Halo’s co-creator says Bungie redesigned Master Chief nine times before coming up with the now-iconic look: ‘We tried a lot of things’

While I’m well aware that finished games often rest atop a mountain of cut or heavily revised work, I’m still regularly surprised by how extensively projects can change over the course of their development. A striking example was recently provided by Halo co-creator Marcus Lehto, who revealed that Master Chief’s suit design was revised nine times before Bungie settled on his final look.

Lehto, who is an alumnus of Ohio’s Kent State University, was speaking to Kent State Magazine (via GamesRadar) about the impact his education had on his future career. During that interview, he chatted about the process Bungie went through to design Master Chief’s armour.

“The creation of the Master Chief is something that I went through so many wringers to try to find the right look, the right feel, the right stature for such a character,” Lehto explained. “We tried a lot of things.”

Some of these initial designs have made it to the Internet, such as Shi Kai Wang’s early concept for Master Chief. Apparently, Bungie felt those early designs were too stylised, and Lehto’s later concept borrowed elements from the M1 Abrams tank and the lines of an Apache helicopter. Master Chief’s helmet, meanwhile, was inspired by a BMX helmet, which is pretty evident when you look at it side-on.

Lehto says that his education in illustration at the University helped him “break [the design] down into the most basic visual elements”. Ultimately, the design went through nine different iterations before Bungie got it right. “It took forever, but I wasn’t going to stop because I had learned through the program here that you don’t stop when you’re just on your first iteration.”

Lehto also recalls in the chat how, much like Bungie’s previous FPS series Marathon, Halo was intended to be a Mac game before Microsoft bought the company. “We got up on stage with Steve Jobs at Macworld and we talked about it there,” Lehto says.” Then Microsoft said, ‘Steve Jobs can’t have that. We’re going to buy you and move you all to the Pacific Northwest, and then we’re going to have you build this game for the Xbox.'”

It’s odd that Halo and Marathon have ended up on opposing sides once again, with Microsoft continuing to make Halo games while Bungie is making its extraction-based reboot of Marathon under the watchful eye of Sony. One thing both series’ share, however, is a turbulent recent history. Microsoft seems uncertain about how to move Halo forward following Halo: Infinite, retreating into the warm blankets of nostalgia with a second remake of Halo: Combat Evolved.

Bungie, meanwhile, has faced controversy, delays and layoffs with its reboot of Marathon, all while Sony has tightened its control over the studio, planning to fold it into PlayStation studios. Marathon is still on course for a launch next March, however, with a limited playtest happening in December.

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5 Comments

  1. bosco.jermey

    It’s fascinating to hear about the creative process behind such an iconic character like Master Chief. The amount of thought and experimentation that went into his design really highlights the dedication of the team. It’s always interesting to learn how much work goes into the final look we all know and love!

  2. ardella07

    Absolutely! The iterative design process really highlights how crucial experimentation is in game development. It’s impressive that Bungie was willing to explore so many different looks before landing on one that resonated so deeply with fans.

  3. johnpaul70

    I completely agree! It’s fascinating to see how much creativity goes into character design. The numerous iterations on Master Chief not only shaped his look but also influenced the overall tone and feel of the Halo series, making it a beloved franchise.

  4. vshanahan

    Absolutely! It’s intriguing to think about how each iteration of Master Chief contributed to his iconic status. The process must have involved not just creativity, but also a lot of collaboration and feedback from the team. It’s a great reminder of how important design is in making a character memorable.

  5. isabel51

    You’re right! Each redesign likely shaped not just his look but also the gameplay mechanics and story elements associated with him. It’s fascinating to see how a character evolves through creative exploration, ultimately becoming such a beloved figure in gaming.

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