Fortnite Made Quentin Tarantino’s Long-Awaited Unfinished Chapter A Reality

Fortnite Made Quentin Tarantino’s Long-Awaited Unfinished Chapter A Reality

Quentin Tarantino’s fourth film, Kill Bill, was famously so long that it was split into two separate movies: Kill Bill Volume 1 and its sequel, Volume 2, released about half a year apart back in the early aughts. Soon, it’ll celebrate a re-release, Kill Bill: The Whole Bloody Affair, which stitches the movies back together and adds new scenes, too. But even a movie of its length has scenes left on the cutting room floor. Using Epic’s Unreal Engine, Tarantino is closing a chapter of his career that’s been more than 20 years in the making.

Totally separate from the new scenes found within The Whole Bloody Affair, The Lost Chapter: Yuki’s Revenge is a roughly 10-minute scene built in Unreal Engine that brings together the Kill Bill series and, unexpectedly–or perhaps not–Fortnite. I recently attended the premiere of Yuki’s Revenge at the packed Vista Theater in Los Angeles, alongside Tarantino and “The Bride” herself, Uma Thurman, who were on hand to debut this long-lost scene now that it’s found its surprising home.

The scene, Tarantino explained after the showing, was always considered by him to have happened in the canon of the Kill Bill story. “The audience just didn’t see it,” he explained, as it wasn’t feasible at that time for the cast and crew to film what is essentially another bloody fight scene in a movie already full of them. Its absence was known to film buffs and fans of the director going back years, with many wishing it had made it into the movie originally.

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