I’ve returned to last year’s brilliant Silent Hill 2 now it’s finally on Xbox Series X/S, and it’s exactly what a remake should be

I’ve returned to last year’s brilliant Silent Hill 2 now it’s finally on Xbox Series X/S, and it’s exactly what a remake should be

I realise I’m probably in the minority here, but I don’t love Bluepoint’s approach to remakes. Sure, they’re pretty, they’re technically accomplished, and mechanically faithful to the originals, but the studio’s artistic liberties too often rankle. I admit I’m a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original’s creative vision. A colour palette shift – swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say – might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint’s decision to redesign chunks of Demon’s Souls using a completely different architectural style isn’t just an artistic choice, it has significant ramifications for world-building.

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